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​​Random ABBREVIATION Grandomastery Activity

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In the corporate world, abbreviations often obscure the true nature of businesses with marketing jargon. This creative exercise invites participants to generate unique and innovative business ideas based on random abbreviations, presenting them as compelling pitches for potential angel investors. This activity is rooted in Business English, making it particularly relevant for learners navigating the complexities of corporate communication.

Designed for C1 and C2-level business English learners, native speakers, and English trainers, this task emphasizes abstract reasoning and enhances participants' cognitive flexibility as they connect unrelated concepts. Through engaging brainstorming activities and the use of a random question generator, learners will practice speaking and writing, fostering their fluency in professional English.

The exercise sharpens problem-solving skills while encouraging creative thinking and innovative approaches to business challenges. It also supports collaborative learning, allowing participants to work together and refine their ideas, thus deepening their understanding of corporate culture. This activity is ideal for ESL learners preparing for real-world corporate scenarios, providing them with the tools to communicate effectively in a dynamic environment.

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  • Duration: 10 minutes

  • Mode: Written and Spoken

  • Frequency: Monthly

Random ABSTRACTIONS Grandomastery Activity

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This advanced Grandomastery task engages learners in comparing two randomly selected abstract nouns to explore their connections and similarities. Drawing from Koestler's bisociation principle, it taps into the flexibility of abstract concepts, free from the rigid characteristics of concrete ideas.

Research in Social Cognitive and Affective Neuroscience reveals that abstract thinking activates brain areas associated with vision, while concrete thinking engages regions related to goal-oriented actions. This hybrid brain teaser challenges participants to use their own experiences or knowledge to make connections between abstract ideas, helping them transition from abstract thought to concrete applications.

Ideal for C1 and C2-level ESL learners, native speakers, and English trainers, this activity enhances abstract reasoning through targeted abstract reasoning exercises and promotes cognitive flexibility as learners navigate complex concepts. Participants will engage in brainstorming activities and problem-solving, fostering higher-order thinking and creative thinking. This makes it an excellent tool for boosting fluency and encouraging innovative thinking in a dynamic, interactive environment.

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  • Duration: 15 minutes

  • Mode: Spoken and Written

  • Frequency: Weekly

Random ACROLOANWORD Grandomastery Activity

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Building on previous Grandomastery activities such as Story Chains and Random Acronym, we now introduce the Random Acroloanword exercise. This activity begins with a pre-set quotation or phrase, to which random concepts or objects are assigned as acronyms. Participants must creatively explain the original word using these assigned terms, regardless of how unrelated they may appear.

To further enhance vocabulary, the activity incorporates Latin terms and foreign loanwords, introducing learners to universally recognized expressions that require no translation. A foundational knowledge of Latin significantly boosts an English learner's vocabulary and contributes to abstract thinking.

This advanced activity is ideal for C1 and C2-level ESL learners, native speakers, and trainers. It promotes cognitive flexibility as participants navigate diverse concepts and encourages critical thinking through creative connections. Learners will engage in brainstorming activities and interactive storytelling, enhancing their ability to think on their feet and articulate their ideas effectively.

Designed for proficient learners, this exercise sharpens problem-solving skills and boosts fluency in a dynamic, creative environment, making it an excellent tool for expanding their language proficiency and understanding of loanwords and Latin and foreign vocabulary.

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  • Duration: 25 minutes

  • Mode: Spoken and Written

  • Frequency: Weekly or Fortnightly

Random ACRONYM Grandomastery Activity

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Ever wondered about the real significance behind your name? The Random Acronym Grandomastery activity invites participants to uncover the deeper meaning of their name by creatively assigning words to each letter, reflecting their true essence as designated by His Grandomness. Unlike traditional acrostic or psychological exercises, this unique task pushes learners to explore personal identity through a playful yet thought-provoking lens.

This engaging speaking exercise is ideal for C1-C2 level ESL learners, native speakers, and English trainers, offering an excellent warm-up for classroom sessions. The activity encourages cognitive flexibility as participants think outside the box, promoting creative problem-solving through brainstorming activities and interactive discussion ideas.

Designed to foster creative thinking, this activity enhances fluency development in a dynamic learning session that keeps learners engaged. It stands out as an engaging and creative classroom activity, making it a perfect addition to any curriculum.

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  • Duration: 10 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

Random ADAGE Grandomastery Activity

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Participants are presented with two random emojis, each combining several concepts using Google Emoji Kitchen. With up to four concepts in play, learners are challenged to find creative connections between them, crafting spontaneous and thoughtful insights.

The Grandomastery Random Adage Activity is a quick and engaging speaking exercise designed to promote abstract thinking and creativity for advanced and proficient learners. This fun, last-minute classroom warm-up encourages interactive discussions, fostering cognitive flexibility and collaborative learning among participants.

Ideal for C1-C2 level ESL learners, native speakers, and even B2 learners, this activity provides a playful yet meaningful way to develop creative problem-solving skills and fluency in a dynamic, spontaneous environment. As a versatile option, it serves as both a fun improv activity and a platform for enhancing spontaneous speech skills.

With its focus on higher-order thinking skills, this activity stands out as one of the best engaging and creative classroom activities, offering fun speaking activities for adults while promoting interactive learning.

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  • Duration: 2 minutes

  • Mode: Spoken and Written

  • Frequency: Daily or Weekly

Random ADINKRA Grandomastery Activity

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This engaging activity involves analyzing Adinkra symbols, which are Ghanaian symbols conveying concepts or aphorisms traditionally used in fabrics, pottery, and architecture. Participants engage in a Celtic Cross spread analysis, projecting the symbolic meanings onto themselves or their conversation partners. This spread is widely known for its ability to provide a comprehensive analysis of a person’s situation, covering past, present, and future influences.

The Grandomastery Random Adinkra Activity encourages abstract reasoning and creativity by challenging assumptions and exploring multiple possibilities. The task includes abstract thinking exercises for adults, fostering cognitive flexibility through brainstorming activities and storytelling. This exploration supports narratological creativity and enhances fluency in spontaneous speech, making it a valuable tool for both English learners and trainers.

In addition to its focus on creative thinking ideas, this interactive learning activity enhances problem-solving skills in a dynamic educational setting. It serves as an excellent opportunity to engage in higher-order thinking skills exercises while enjoying the benefits of interactive edutainment.

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  • Duration: 30 minutes

  • Mode: Written and Spoken

  • Frequency: Monthly or Annually

Random ADVERT Grandomastery Activity

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In this creative speaking activity, participants must endorse or advertise a random product assigned to them, without knowing what it is. Only their partner, the Grandominister, knows the product and asks varied questions to help reveal its potential, such as, "Can I use this on a plane?" or "Is it a good gift?" The Grandomaster must use creativity and confidence to promote the product and demonstrate how it could solve various hypothetical problems.

This activity is ideal for business English learners and corporate training environments, providing an engaging way to practice public speaking and abstract thinking. It encourages cognitive flexibility, brainstorming, and improvisation skills, while promoting collaborative learning and innovative problem-solving.

Suitable for last-minute sessions, this activity helps participants enhance their advertising and PR skills in a professional context. By engaging in this advanced/proficiency fun speaking activity, learners can improve their spontaneous speech skills and engage in interactive discussions. It serves as an excellent opportunity for interactive learning and includes various creative exercises designed to promote creativity and critical thinking.

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  • Duration: 15 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

Random AI Grandomastery Activity

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In this advanced Grandomastery scenario, participants are tasked with presenting two pioneering AI startups on behalf of their absent business partner. Each startup is uniquely crafted to complement the other’s strengths, creating a synergistic model that addresses modern educational needs and enhances adaptive learning through AI-powered activities.

These startups, while distinct, collectively contribute to a shared vision of integrative, cross-platform adaptability that engages users in dynamic learning experiences. Each platform targets higher-order thinking, open-ended problem-solving, and autonomy in learning. Through serendipitous learning, they foster creativity and critical thinking, making them especially suitable for English learners, trainers, and native speakers (B1-C2 levels) who seek engaging, language-focused experiences. Participants will explore the investment potential of these startups, explain the meaning behind their names, and illustrate how their collaboration supports a unified business model.

Research in adaptive learning and collaborative AI underscores the importance of interactive, AI-driven activities like these, which support a range of language skills, including brainstorming, abstract reasoning, and spontaneous speech practice. AI Synergy invites participants to pitch the startups’ core concepts, emphasizing their potential to revolutionize language learning through innovative, cognitively stimulating exercises.

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  • Duration: Monthly sessions

  • Mode: Spoken and Written

  • Frequency: Monthly​

Random ANAGRAMS Grandomastery Activity

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Participants generate anagrams from a full name (theirs, someone else’s, or a company’s) and use the resulting random words to craft an imaginative story about the subject. The game challenges participants to:

  1. Enter a full name.

  2. Use only the letters in the name to generate random words from a dictionary.

  3. Create a narrative around the subject, explaining how the generated words describe or relate to them.

  4. Remove up to three irrelevant words (if desired), while trying to include even the most unrelated ones to add depth to the story.

This activity develops creativity, abstract thinking, and the ability to connect seemingly unrelated ideas, enhancing storytelling and spontaneous speech skills. It serves as an advanced/proficiency fun speaking activity that encourages collaborative learning and fosters cognitive flexibility through brainstorming activities.

Designed to promote creative exercises and creative thinking ideas, this interactive learning experience incorporates improvisation skills and enhances narratological creativity in storytelling. As a fun storytelling activity, it offers engaging games and activities for creativity and thinking creatively, making it a valuable addition to any curriculum.

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  • Duration: 30 minutes

  • Mode: Spoken and Written

  • Frequency: Weekly

Random ANTI-STARTUP Grandomastery Activity

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In this unconventional task, participants create a quirky "anti-startup" pitch deck that prioritizes entertainment over traditional business concepts. The exercise involves two key steps:

  1. Organizing Slides: Participants are given 12 randomly arranged slides. They must reorder them into a logical sequence that tells a coherent story about their anti-startup concept.

  2. Pitching the Anti-Startup: Once the slides are organized, participants connect their anti-startup idea to the content on the slides and deliver a pitch. The challenge lies in linking the unrelated content of the slides with their idea, resulting in an entertaining and creative presentation.

This activity develops creative thinking, storytelling, and pitching skills while exploring startup and corporate culture. It’s perfect for advanced learners, offering a fun way to practice fluency and business presentation skills in a dynamic, interactive environment.

As an advanced/proficiency fun speaking activity, this task encourages collaborative learning and fosters cognitive flexibility through brainstorming activities. Participants will engage in creative challenges and creative exercises, enhancing their spontaneous speech skills and innovative approaches to education.

Designed to be an engaging and creative classroom activity, this exercise utilizes dynamic task design to promote interactive learning and develop essential pitching skills.

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  • Duration: 40 minutes

  • Mode: Spoken

  • Frequency: Daily/Weekly

Random ARCHETYPES Grandomastery Activity

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In this interactive task, participants step into the shoes of a startup founder at an eccentric venture capital event, facing a unique challenge: they don’t have a startup idea yet! With only five minutes, participants must create a compelling concept for a company that aligns with two randomly assigned archetypes. The goal is to develop a strong narrative around the company’s essence, mission, and corporate culture that would appeal to potential investors.

This activity fosters creativity, abstract thinking, and critical problem-solving, encouraging learners to think on their feet and embrace the unexpected. It is ideal for business English learners and sharpens pitching, storytelling, and presentation skills in a professional context.

As a part of this exercise, participants will engage in brainstorming activities and develop their improvisation skills while practicing spontaneous speech skills. The task promotes collaborative learning and incorporates interactive learning techniques, making it a dynamic and engaging experience.

Designed for advanced learners at B2, C1, C2, and native levels, this activity enhances cognitive flexibility and encourages divergent thinking. By participating in this critical and creative thinking activity, learners will also refine their creative problem-solving abilities within an innovative educational framework.

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  • Duration: 10 minutes

  • Mode: Spoken & Written

  • Frequency: Monthly

Random ARTICLE Grandomastery Activity

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In this engaging exercise, participants interact with a variety of selected articles, primarily from Wikipedia, that explore lesser-known phenomena, paradoxes, and principles. The task involves skimming the article and answering comprehension questions, similar to an abstraction task. The objective is to learn how to absorb and understand complex, non-standard concepts and connect them to personal experiences.

This activity is designed to promote critical thinking and intellectual curiosity, making it an excellent choice for proficiency reading exercises. It encourages learners to engage in thoughtful discussions, improving their reading comprehension and analytical skills. Ideal for advanced English learners at the B2, C1, C2, and native levels, this exercise is perfect for discussion clubs and professional settings where abstract thinking and dynamic conversation are key.

By participating in this activity, learners will enhance their cognitive flexibility and engage in open-ended thinking activities, encouraging brainstorming and interactive learning. This task also supports higher-order thinking and includes critical thinking exercises that foster activities to develop creative thinking skills in students. As an engaging and creative classroom activity, it serves as an effective platform for activities for interactive discussion and higher level language activities.

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  • Duration: 15 minutes

  • Mode: Spoken & Written

  • Frequency: Weekly or Daily

Random AUDIOSTORY Grandomastery Activity

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In this engaging activity, participants create spontaneous stories based on words they hear at random intervals. Players can choose between two difficulty levels—basic or advanced—and adjust the word frequency, either at random or preset intervals. This task stimulates participants to connect words into a coherent narrative, promoting both listening and speaking skills.

The Random Audiostory Activity is designed for advanced and proficient learners of English, including upper-intermediate students at the B2, C1, C2, and native levels. It fosters creative thinking, abstract reasoning, and cognitive flexibility through interactive and collaborative learning. This activity is ideal for improving listening comprehension and speaking activities for students of English, enhancing brainstorming, divergent thinking, and problem-solving capabilities.

Participants will engage in storytelling activities that encourage improvisation skills and spontaneous speech skills. By utilizing critical thinking exercises and abstract thinking exercises, learners enhance their fluency in a dynamic and engaging environment. This activity also promotes collaborative learning and incorporates interactive discussion ideas, making it a valuable resource for higher level language activities and engaging and creative classroom activities.

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  • Duration: 10 minutes

  • Mode: Spoken

  • Frequency: Weekly or Monthly

Random BECAUSE Grandomastery Activity

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In this thought-provoking activity, participants analyze two sentences connected by the term "because," which contain inconsistencies suggesting potential AI involvement. Your task is to clarify these statements and explore the reasoning behind them.

The Random Because Activity is an advanced exercise in reasoning, speaking, and writing, tailored for proficient English learners at the B2, C1, C2, and native levels. This activity emphasizes the use of connectives while promoting abstract thinking, creative problem-solving, and cognitive flexibility. It fosters interactive discussions and collaborative learning, making it ideal for ESL and ESOL students.

Participants will engage in brainstorming activities and divergent thinking, as well as writing exercises and storytelling elements, offering a comprehensive approach to language mastery and creative thinking. The exercise also incorporates critical thinking exercises, enhancing higher order thinking skills and encouraging improvisation activities for English speakers.

Through this engaging and creative classroom activity, learners develop spontaneous speech skills and strengthen their reasoning exercises. It serves as an effective tool for enhancing speaking activities for students of English and includes speaking C1 C2 exercises to ensure a dynamic learning experience.

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  • Duration: 5 minutes

  • Mode: Spoken and Written

  • Frequency: Weekly or Monthly

  • Proficiency Level: B2, C1, C2, Native

Random BEEHIVE Grandomastery Activity

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The Beehive Activity is an engaging and interactive lexical game designed for two players, set on a hexagonal grid. Each cell contains a keyword related to a central theme, with one designated as the blue cell. Players take turns moving their tokens across the grid, and upon landing on a cell, they must connect the keyword to the main theme, effectively using it to support their arguments. The first player to reach the blue cell wins.

This activity is perfect for debate skills development, stimulating critical thinking and creativity while encouraging articulate expression. It fosters collaborative learning and promotes Cognitive Flexibility through brainstorming activities and divergent thinking.

Ideal for higher-order thinking, the Beehive Activity encourages participants to engage in interactive group discussions and explore speaking activities for students of English. By incorporating thinking skills activities, it helps learners develop their debate skills and enhances their ability to express ideas on speaking discussion topics for proficient students.

Additionally, this game serves as an excellent tool for creative thinking activities for students and provides strategies for promoting bisociative creativity. As an engaging and creative classroom activity, it enriches the learning experience while effectively honing participants’ communication skills.

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  • Duration: 25 minutes

  • Mode: Spoken

  • Frequency: Daily, Weekly, Monthly

  • Proficiency Level: B2, C1, C2, Native

Random CONCORDANCE Grandomastery Activity

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The Concordance Activity invites participants to create a blank verse poem—characterized by rhythm but without mandated rhyme—using a selection of words for each line along with a key concordance word. Participants can rearrange lines through a user-friendly drag-and-drop feature, generating their unique poem. To add a fun element of engagement, sharing the finished piece on social media with the hashtag #concordancepoem is encouraged.

Concordance, which entails listing key words alongside their contexts, has roots in medieval practices of creating manual concordances for religious texts. The modern Key Word in Context (KWIC) format, popularized in the 1950s by Hans Peter Luhn of IBM, revolutionized text analysis through computer-assisted methods.

This activity exemplifies linguistic experimentation, encouraging participants to embrace creative challenges and foster divergent thinking. It enhances higher-order thinking skills while being ideal for interactive discussions and collaborative learning. By promoting the exploration of multiple possibilities, the Concordance Activity integrates improvisation and abstract reasoning for a dynamic educational experience.

Moreover, it serves as an excellent platform for brainstorming activities, enhancing Cognitive Flexibility, and implementing methods to develop creative thinking skills. The activity also includes creative writing exercises and can serve as a creative thinking assessment test, making it an engaging and creative classroom activity that effectively promotes strategies to enhance creativity.

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  • Duration: 40 minutes

  • Mode: Written

  • Frequency: Fortnightly

  • Proficiency Level: B1, B2, C1, C2

Random COUNTRY Grandomastery Activity

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The Random Country Activity transcends a standard geography quiz by assessing participants' adaptability and cosmopolitan skills. In this engaging exercise, participants are tasked with confidently discussing a randomly selected country, drawing on their imagination to sound logical and natural, even if they lack prior knowledge about it.

Designed for proficient English learners, this activity serves as an advanced exercise in both reading and speaking. It promotes abstract thinking, enhances creative problem-solving, and fosters cognitive flexibility. Through interactive discussions and collaborative learning, participants engage in a dynamic exchange of ideas, making it ideal for ESL and ESOL students.

The activity incorporates elements of brainstorming and divergent thinking, ensuring a rich and engaging learning experience. Additionally, it integrates creative writing exercises and storytelling components, blending language mastery with creative thinking. By employing improvisation activities for English speakers, participants develop fluency and spontaneity in their speech, while also benefiting from higher-order thinking.

This activity not only functions as a platform for interactive learning but also serves as a tool for implementing methods to develop creative thinking skills for students. Participants will explore strategies for promoting bisociative creativity, ensuring a well-rounded approach to language and cognitive development.

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  • Duration: 10 minutes

  • Mode: Spoken/Written

  • Frequency: Monthly

  • Proficiency Level: B2, C1, C2, Native

CRAZY WALL Grandomastery Activity

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In this immersive Grandomastery exercise, participants step into the role of a master conspirologist, piecing together fragments of reality to uncover hidden connections. Crazy Wall engages English learners, trainers, and native speakers (B1-C2 levels) in a unique, weekly exploration of storytelling, abstract reasoning, and creative thinking. Each session invites participants to add photos, clues, or even personal memories to a web of interconnected ideas, tracking links and building narratives. By connecting clues through spoken and written formats, this activity fosters cognitive flexibility, autonomy, and higher-order thinking.

Research shows that activities integrating narrative construction and abstract reasoning, like Crazy Wall, enhance critical thinking skills and activate areas of the brain associated with creative problem-solving and pattern recognition. This open-ended challenge encourages divergent thinking and improvisation, inviting participants to expand the board, create new storylines, and uncover a hidden truth lurking in plain sight.

Ideal for English learners (16+) and native speakers alike, Crazy Wall enhances fluency through collaboration and cognitive engagement, making it a valuable tool for promoting language growth and innovation in a dynamic, interactive environment.

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  • Duration: 20 minutes

  • Mode: Spoken and Written

  • Frequency: Weekly

  • Proficiency Level: B2, C1, C2, Native​

Random CREATURE  Grandomastery Activity

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In this imaginative task, participants encounter the name of a fictional creature, characterized by a complex name structure that includes prefixes, suffixes, and roots. The challenge is to visualize this creature based on a morphological analysis of its name, considering its ideal habitat and character traits.

The Random Creature Activity is an engaging exercise suitable for both young learners and adults, aimed at stimulating abstract reasoning and promoting cognitive flexibility. This activity encourages higher-order thinking and is particularly effective in fostering creative thinking skills among students. By utilizing AI-generated images to inspire visualization, participants are encouraged to engage in interactive discussions and collaborative learning, making it an excellent fit for ESL and ESOL learners.

The activity incorporates elements of brainstorming, divergent thinking, and problem-solving, along with writing and storytelling exercises. With its focus on creative challenge activities, it facilitates improvisation and encourages participants to explore various strategies for promoting bisociative creativity. This versatile activity is effective in both classroom and online settings, offering an engaging way to develop students' creative thinking skills.

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  • Duration: 10 minutes

  • Mode: Spoken/Written

  • Frequency: Monthly

  • Proficiency Level: B2, C1, C2, Native

Random DAY Grandomastery Activity

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In this imaginative scenario, you assume the role of CEO at a leading IT company that has creatively rebranded the months with technology-themed titles, celebrating key industry trends. You’ve been invited to co-lead another global firm within the same sector and must update the month names to reflect current industry buzzwords. Additionally, you are tasked with organizing a surprise celebration for employees from both companies. Consider what unifying theme you will choose for today’s event and the activities you will plan to engage everyone.

The Random Day Activity presents an engaging opportunity to tackle creative challenges while enhancing higher-order thinking and cognitive flexibility. Participants will develop creative thinking and abstract reasoning skills as they explore various possibilities and question existing assumptions. This activity is ideal for improving fluency and improvisation skills, promoting collaborative learning and interactive discussions. By incorporating divergent thinking and brainstorming exercises, the activity fosters a culture of innovative problem-solving and creative education, allowing participants to generate original ideas while enjoying the creative process.

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  • Duration: 15 minutes

  • Mode: Spoken/Written

  • Frequency: Weekly/Monthly

  • Proficiency Level: B2, C1, C2, Native

Random DILEMMA Grandomastery Activity

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In this engaging exercise, you will explore a thoughtfully curated selection of dilemmas accompanied by related questions. Participants can delve into these dilemmas, discussing and answering the associated questions. If presented with multiple options, feel free to select the ones that pique your interest the most.

The Random Dilemma Activity serves as an advanced reading and speaking exercise designed to stimulate abstract thinking and enhance creative problem-solving. It fosters thought-provoking discussions and promotes cognitive flexibility, making it suitable for both students and adults. This activity encourages creative thinking, challenges assumptions, and supports collaborative learning. By integrating elements of abstract reasoning, creative challenges, and brainstorming, it functions as a dynamic learning tool that improves divergent thinking and fluency.

This innovative approach combines authentic content with adaptive learning strategies, making it perfect for English language teaching and proficiency development, while also facilitating open-ended thinking activities and critical thinking activities.

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  • Duration: 15 minutes

  • Mode: Spoken/Written

  • Frequency: Weekly/Fortnightly

  • Proficiency Level: B2, C1, C2, Native

Random DISCOURSE Grandomastery Activity

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In this interactive exercise, participants initiate a discussion on a given topic using designated discourse markers. To begin, simply type "start" to activate the hints. Each sentence must begin with a randomly assigned discourse marker, all while being mindful of the countdown timer. This activity is designed to enhance fluency and spontaneity through creative exercises that improve discourse skills.

The Random Discourse Activity promotes higher-order thinking and cognitive flexibility by encouraging learners to seamlessly integrate discourse markers into their spontaneous speech. By utilizing dynamic learning sessions and engaging discourse markers, this activity fosters a challenging yet supportive environment for developing speaking proficiency. Participants will benefit from creative exercises that facilitate the exploration of discourse strategies, leading to a more nuanced and effective communication style.

This engaging activity is ideal for promoting collaborative learning and offers a range of speaking activities for adults, making it suitable for proficient students seeking to refine their communication skills. By incorporating critical and creative thinking activities, participants can enhance their overall fluency and develop effective discourse strategies.

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  • Duration: 20 minutes

  • Mode: Spoken

  • Frequency: Daily

  • Proficiency Level: B2, C1, C2, Native

Random DREAM Grandomastery Activity

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Scenario: You assume the role of a distinguished psychotherapist tasked with interpreting two dreams for a client who, despite her high status, is quite gullible and relies on a dreambook. Recently, this dreambook has provided perplexing interpretations for her dreams. Your challenge is to identify the common thread between these two dreams and clarify the dreambook's ambiguous insights, all while ensuring your explanations resonate with her trust in the book's guidance.

The Random Dream Activity serves as an advanced reading and speaking exercise designed for psychology enthusiasts and professionals. It promotes abstract thinking, creative problem-solving, and cognitive flexibility through engaging discussions. Suitable for both students and adults, this task enhances creative thinking, challenges assumptions, and fosters collaborative learning.

By integrating abstract reasoning, creative challenges, and brainstorming, it becomes an exceptional tool for improving proficiency in English language teaching and psychological discourse. This activity not only generates topics for discussion but also serves as a platform for innovative thinking and dynamic task design.

Overall, participants will explore strategies to enhance creativity and engage in psychological discussions, making this activity a rich and interactive learning experience.

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  • Duration: 30 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native

Random EMOJIS Grandomastery Activity

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Emojis have become an integral part of modern communication and serve as a powerful tool for storytelling. In this activity, participants will utilize a curated selection of familiar emojis—excluding obscure ones—to craft engaging narratives. Each session will introduce a specific literary technique or theme to guide the storytelling process, prompting participants to weave in various plot elements, moods, and styles.

The challenge lies in creatively connecting emojis to narrative components, which fosters abstract thinking and cognitive flexibility. While it may seem intimidating at first, participants can complete their stories offline or by hand, with the option to share them on our Reddit page or directly with us. Exceptional submissions will be highlighted in our collection.

This advanced activity encompasses storytelling, reading, speaking, and writing, making it an ideal exercise for enhancing creative problem-solving and promoting collaborative learning. Suitable for both students and adults, it is particularly beneficial for English language learners and those seeking proficiency exercises, providing a dynamic platform for inventive creativity and thoughtful task design.

Participants will engage in creative challenges and explore literary techniques, ultimately enhancing their storytelling skills through this innovative approach.

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  • Duration: 30 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly, Fortnightly

  • Proficiency Level: C1, C2, Native, B2

Random EVENT Grandomastery Activity

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In the wake of COVID-19, there’s a renewed enthusiasm for attending outstanding events. Companies are eager to leverage this opportunity to enhance their brand visibility and connect with audiences. But what truly characterizes a remarkable event? Is it the purpose, atmosphere, theme, or a combination of all three? Let’s delve into these questions!

The Grandomastery Random Event Activity is an engaging speaking exercise centered around events, themes, and environments. Tailored for business English learners, this activity promotes abstract thinking, creative problem-solving, and cognitive flexibility through interactive discussions. It incorporates abstract reasoning, creative challenges, and brainstorming sessions, making it ideal for both students and adults.

Participants are encouraged to think creatively, collaborate, and challenge assumptions, leading to a dynamic learning experience that transcends standard conversation topics. This activity serves as an excellent tool for enhancing English language proficiency and fostering innovative task design, while also facilitating collaborative learning and divergent thinking in the context of business communication.

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  • Duration: 20 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native, B2

Random FABLE Grandomastery Activity

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In this engaging activity, participants will read a modernized version of a classic fable and refine its flow, logical structure, and overall quality. Additionally, they will have the opportunity to introduce two new morals to enhance the story.

This advanced exercise is designed for both students and adults, focusing on reading, speaking, and writing skills through the creation of contemporary fables. It fosters abstract thinking, creative problem-solving, and cognitive flexibility by incorporating tasks that involve abstract reasoning, creative challenges, and brainstorming.

This activity is ideal for enhancing English language proficiency while encouraging creative thinking, challenging assumptions, and promoting collaborative learning. It serves as a platform for innovative and dynamic task design, allowing participants to explore divergent thinking and develop exercises to promote creativity in a supportive environment.

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  • Duration: 15 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native, B2

Random IDEOGRAM Grandomastery Activity

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This captivating activity draws in anyone with a keen interest in hieroglyphic and ideogram-based languages, appealing not only to Chinese learners but to a broader audience. It invites exploration into the fascinating process by which two seemingly unrelated hieroglyphs can unite to form a new ideogram, conveying a distinct meaning, similar to how English phrasal verbs operate. Participants are encouraged to creatively articulate how these random hieroglyphs can interconnect, linking this concept to their own experiences or examples, which often leads to insightful and humorous exchanges.

The Grandomastery Random Ideogram Activity serves as an advanced speaking exercise designed to boost abstract thinking and creative problem-solving abilities. It fosters cognitive flexibility and promotes collaborative learning through engaging discussions that challenge conventional assumptions. This interactive session is particularly well-suited for ESL, EFL, ELT, and ESOL learners, enhancing both fluency and the ability to speak spontaneously.

Functioning as a distinctive improvisation game, this activity inspires creativity and sharpens abstract reasoning skills. As a CPD-accredited initiative, it offers genuine content and adaptive learning resources, making it an enjoyable and effective way to cultivate creative thinking and problem-solving skills in educational settings.

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  • Duration: 5 minutes

  • Mode: Spoken and Written

  • Frequency: Fortnightly, Monthly

  • Proficiency Level: C1, C2, Native, B2

Random IELTS Cue Card Grandomastery Activity

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This engaging activity is tailored for IELTS Speaking Task 2, which assesses a candidate's ability to respond in a cohesive and coherent manner. Participants are given one minute to prepare and two minutes to speak, using over 1,000 cue cards to guide their responses. An audio spectrogram is utilized to monitor pauses during speech, providing valuable feedback.

The Grandomastery Random IELTS Activity is designed for IELTS exam preparation and promotes abstract thinking, creative problem-solving, and interactive discussion. This dynamic exercise challenges assumptions and fosters divergent thinking, enhancing both fluency and spontaneous speech skills. Ideal for ESL, EFL, ELT, and ESOL students, it functions as both a creative improvisation game and a resourceful problem-solving task.

Accredited by CPD, this activity offers authentic content and adaptive learning tools, making it an enjoyable and effective method for enhancing creative thinking and developing higher-order cognitive skills. Participants will benefit from this interactive learning experience as they cultivate their speaking abilities and gain confidence in their responses.

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  • Duration: 15 minutes

  • Mode: Spoken and Written

  • Frequency: Daily, Fortnightly

  • Proficiency Level: C1, C2, Native, B2

Random IMAGE Grandomastery Activity

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This engaging activity transforms traditional art analysis into an exciting experience by inviting exploration of a selection of intriguing and often unconventional contemporary artworks that challenge standard perceptions. Each artwork is paired with thought-provoking questions aimed at eliciting creative and in-depth responses.

The Grandomastery Random Image Activity serves as an interactive English-speaking exercise tailored for students in the arts and those with an interest in liberal arts. It encourages the description of artworks, interpretation of images, and participation in compare-and-contrast discussions. This activity promotes abstract thinking, creative problem-solving, and collaborative discussion.

Ideal for ESL, EFL, ELT, and ESOL learners, it enhances fluency, spontaneity, and creativity while providing a platform for higher-order thinking and metacognition. Engaging in this activity allows for divergent thinking as learners navigate unique artistic interpretations. As part of our CPD Accredited Platform, this dynamic experience offers a fun and effective approach to developing language skills through innovative improvisation and problem-solving tasks.

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  • Duration: 20 minutes

  • Mode: Spoken and Written

  • Frequency: Daily, Fortnightly

  • Proficiency Level: C1, C2, Native, B2

Random ISSUE Grandomastery Activity

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This engaging speaking activity leverages the "Glad Game," rooted in the Pollyanna principle, which encourages participants to find positive aspects even in challenging situations. It presents a variety of difficult issues and everyday "First World problems" for discussion, allowing participants to explore creative solutions.

The Grandomastery Random Issue Activity is an interactive speaking exercise designed to address first-world problems. It promotes abstract thinking, creative problem-solving, and collaborative discussion. Ideal for ESL, EFL, ELT, and ESOL students, this activity enhances fluency, spontaneity, and creativity.

Functioning as a unique improvisation game, it stimulates abstract reasoning and serves as a valuable resource for higher-order thinking and metacognition. Accredited by CPD, this dynamic exercise is perfect for classroom settings, offering a quick-thinking task generator that boosts creativity and develops critical thinking skills.

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  • Duration: 10 minutes

  • Mode: Spoken and Written

  • Frequency: Daily

  • Proficiency Level: C1, C2, Native, B2

Random JOB INTERVIEW  Grandomastery Activity

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Imagine working in a unique and unfamiliar trade, and now envision being interviewed by a prestigious magazine about your daily experiences. This activity allows participants to gain an external perspective on their roles.

The Grandomastery Random Interview Activity is a dynamic speaking game centered around business English and job interview scenarios. It fosters abstract thinking, creative problem-solving, and interactive discussion. Ideal for ESL, EFL, ELT, and ESOL students, this exercise enhances fluency and spontaneous speech skills.

Participants engage in a unique improvisation experience that stimulates creativity and abstract reasoning, while also serving as a problem-solving task that promotes higher-order thinking and metacognition. As part of our CPD Accredited Platform, this activity provides authentic content and adaptive learning tools. It’s a fun, quick-thinking exercise that can serve as a random speaking task generator, making it perfect for classroom activities that encourage creativity and develop critical thinking skills.

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  • Duration: 10 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native, B2

Random LANDMARK Grandomastery Activity

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As the newly appointed tourism minister of a nation emerging from the shadows of a larger, oppressive regime, your mission is to enhance tourism by creating a unique symbol that embodies the nation’s youthful and independent spirit. The city council has proposed transforming two ordinary elements into extraordinary attractions exclusive to your country, aiming to draw millions of visitors annually. Your challenge is to visually integrate these elements in a way that aligns with your nation’s burgeoning tourism industry.

The Grandomastery Random Landmark Activity is an interactive speaking exercise tailored for upper-intermediate and advanced learners. Utilizing Google Maps, this activity explores city planning, tourism, and hospitality concepts. It is perfect for students who thrive on abstract reasoning, creative thinking, and collaborative learning.

This session enhances cognitive flexibility, divergent thinking, and fluency, making it an excellent resource for ESL speaking activities, creative challenges, and brainstorming sessions. Participants are encouraged to explore multiple possibilities, express opinions, and enjoy the learning process. By combining edutainment with innovative teaching strategies, this activity fosters creative problem-solving and spontaneous learning, ideal for enhancing language skills through engaging and imaginative classroom activities.

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  • Duration: 15 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native, B2

Random LOCATION Grandomastery Activity

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In the age of Randonautica, the allure of discovering unusual locations has captivated many. Imagine finding yourself a thousand miles from home, stripped of the comforts of your daily routine. How would you explain your presence in such an unfamiliar environment? What creative justification could you devise?

The Grandomastery Random Location Activity is an interactive speaking exercise tailored for upper-intermediate and advanced learners. Using Google Maps as a tool, this activity facilitates engaging discussions on location-based topics. It promotes abstract thinking, creative problem-solving, and collaborative learning, merging edutainment with innovative teaching methods.

This exercise enhances cognitive flexibility and fluency, making it ideal for ESL speaking practice, creative challenges, and brainstorming sessions. Participants will explore various possibilities, express their opinions, and enjoy the learning journey. By encouraging the exploration of multiple perspectives, this activity is perfect for those aiming to enhance their language skills through dynamic and imaginative classroom experiences.

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  • Duration: 10 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native, B2

Random LOOK Grandomastery Activity

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Picture yourself as a member of high society who has lost a bet to a famous friend. At the next glamorous event, you must don an outfit inspired by one of the four elements. While you can choose colors and patterns, the fabric and item types are predetermined. You’ll have access to a sewing needle, scissors, and thread for any minor adjustments.

How will you style this unconventional outfit to make it look chic at the event? What color combinations will you choose, and how will you present these items?

The Grandomastery Random Look Activity is an engaging and interactive speaking exercise designed for upper-intermediate and advanced learners interested in fashion and creative arts. This activity fosters abstract thinking, creative problem-solving, and collaborative learning. By blending edutainment with innovative teaching methods, it enhances cognitive flexibility and fluency.

Perfect for ESL speaking practice, creative challenges, and brainstorming sessions, this activity encourages participants to explore various possibilities, articulate their opinions, and enjoy the creative process. It’s an ideal choice for those looking to improve their language skills through dynamic and imaginative classroom experiences.

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  • Duration: 15 minutes

  • Mode: Spoken and Written

  • Frequency: Fortnightly

  • Proficiency Level: C1, C2, Native, B2

Random MANIA Grandomastery Activity

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We all have our unique passions, but what happens when someone is driven by two equally intense obsessions? Can we comprehend the development of such dual manias? Are there positive aspects or benefits to these passions, even if they’re considered unconventional? Join us as we delve into these intriguing questions!

The Grandomastery Random Mania Activity is an engaging speaking exercise tailored for upper-intermediate and advanced learners, focusing on psychology and the exploration of various obsessions. This activity fosters abstract thinking, creative problem-solving, and collaborative learning. By integrating edutainment with innovative teaching methods, it enhances cognitive flexibility and fluency.

Ideal for ESL speaking practice, creative challenges, and brainstorming sessions, this activity encourages participants to explore multiple perspectives, articulate their thoughts, and enjoy the learning experience. It’s a great choice for those seeking to refine their language skills through dynamic and imaginative classroom interactions.

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  • Duration: 15 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native, B2

Random MASCOT Grandomastery Activity

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In this engaging activity, you are tasked with proposing a new company mascot for your organization. Your boss is considering an animal to become the official mascot and the centerpiece of the company’s coat of arms. However, your rival—who happens to be the boss’s favorite—is advocating for a more conventional choice. Your challenge is to defend your unique and unconventional mascot idea as the best option.

The Grandomastery Random Mascot Activity is a lively Business English speaking exercise designed for upper-intermediate and advanced learners. It emphasizes corporate culture and the creative development of distinctive mascots. This activity promotes abstract thinking, creative problem-solving, and collaborative learning. By combining edutainment with innovative teaching techniques, it enhances cognitive flexibility and fluency.

Ideal for ESL speaking practice, creative challenges, and brainstorming sessions, this activity encourages participants to explore diverse ideas, express their opinions, and enjoy the learning process. It’s a fantastic opportunity for those looking to advance their language skills through inventive and interactive classroom experiences.

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  • Duration: 15 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native, B2

Random MATRIX Grandomastery Activity

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This interactive speaking activity involves a game that generates random vertical strings of characters. When these strings align to create meaningful words or phrases horizontally, they are highlighted for easy visibility. The challenge lies in crafting a story using the randomly generated words and phrases, which fosters both creativity and spontaneity.

Grandomastery Random MATRIX Activity is tailored for upper-intermediate and advanced learners, focusing on storytelling and language application. This dynamic exercise enhances abstract thinking, creative problem-solving, and collaborative learning. By merging elements of fun with educational edutainment, it effectively boosts cognitive flexibility and fluency.

Perfect for ESL speaking practice, this activity invites participants to explore imaginative possibilities, share their narratives, and relish the creative process. It’s an excellent choice for those looking to elevate their language skills through engaging and innovative classroom experiences.

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  • Duration: 20 minutes

  • Mode: Spoken

  • Frequency: Monthly or Weekly

  • Proficiency Level: C1, C2, B2, Native

Random NOOSCOPE Grandomastery Activity

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In this innovative speaking activity, participants will utilize a fictional "nooscope" to gather insights from a hypothetical future, condensing their findings into a concise two-word message. By interpreting this "prophecy," participants will apply their understanding of prefixes, roots, and suffixes provided in the task.

The Grandomastery Random NOOSCOPE Activity serves as an interactive discussion platform designed to ignite creative thinking and abstract reasoning. This engaging exercise emphasizes word formation and imaginative language use, enhancing participants' creative thinking skills and promoting cognitive flexibility. Drawing on Arthur Koestler's bisociation techniques, the activity challenges assumptions and encourages the exploration of multiple possibilities.

Ideal for ESL, EFL, ELT, and ESOL classrooms, this activity also caters to adults by providing exercises in abstract thinking and fostering creative expression. This fun and spontaneous approach builds fluency and flexible thinking, making it a unique opportunity to experience innovative creativity and divergent thinking.

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  • Duration: 10 minutes

  • Mode: Spoken and Written

  • Frequency: Fortnightly

  • Proficiency Level: C1, C2, Native

Random OBJECT Grandomastery Activity

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In this engaging speaking exercise, participants will explore how personal traits can align with the characteristics of various everyday objects, such as a teapot, soda can, or eraser. By uncovering unique similarities, participants will reflect on how they may share qualities with these items.

The Grandomastery Random Object Activity is a concise, five-minute speaking exercise tailored for advanced learners. This creative activity fosters abstract thinking and encourages participants to draw parallels between themselves and random objects. It promotes interactive discussion and collaborative learning, making it ideal for ESL, EFL, ELT, and ESOL students.

By enhancing cognitive flexibility and challenging assumptions, this exercise integrates elements of Arthur Koestler's bisociation theory. Perfect for stimulating original ideas, expressing opinions, and engaging in dynamic learning sessions, this activity is a fun way to develop fluency and flexible thinking skills.

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  • Duration: 5 minutes

  • Mode: Spoken and Written

  • Frequency: Weekly

  • Proficiency Level: C1, C2, Native, B2

Random PARADOX Grandomastery Activity

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In this thought-provoking exercise, participants will read a text that presents a paradox and then answer related questions. The objective is to uncover the valuable lessons or insights that the paradox reveals.

The Grandomastery Random Paradox Activity is an advanced reading and writing task tailored for home assignments. This activity fosters abstract thinking, encourages interactive discussion, and enhances creative problem-solving skills. It effectively challenges assumptions and promotes cognitive flexibility, incorporating elements of Arthur Koestler's bisociation theory.

Ideal for ESL, EFL, ELT, and ESOL classrooms, this activity empowers students to generate original ideas and articulate their opinions. With its creative challenges and problem-solving components, this exercise offers a fun and engaging way to develop fluency and flexible thinking skills.

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  • Duration: 20 minutes

  • Mode: Spoken and Written

  • Frequency: Fortnightly

  • Proficiency Level: C1, C2, Native

Random PHD Grandomastery Activity

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In this exercise, participants simulate a preliminary PhD approval session where they present their proposed thesis topic and summary to a scholarly board. While topics can be refined later, delivering a strong presentation on the chosen theme is essential. The task involves identifying and selecting specific research compounds.

The Grandomastery Random PHD Activity is designed to enhance critical and creative thinking through abstract reasoning and divergent thinking exercises. It encourages brainstorming and creative challenges for adults, fostering cognitive flexibility and the exploration of multiple possibilities. The activity incorporates Arthur Koestler's bisociation theory and synectics in creativity to promote innovative education and interactive learning.

Participants also practice improvisation skills and engage in discussions to develop original ideas, embracing spontaneity and experimentation. This multifaceted exercise provides a dynamic and interactive learning experience.

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  • Duration: 30 minutes

  • Mode: Written and Spoken

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native, B2

Random PHOBIA Grandomastery Activity

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In this creative and thought-provoking exercise, participants delve into the psychology of phobias, exploring how a single event can lead to the development of two interrelated fears. By analyzing and articulating the psychological connections between these phobias, participants engage in a deeper understanding of human behavior.

The Grandomastery Random PHOBIA Activity is designed specifically for psychology students, promoting abstract thinking and enhancing cognitive flexibility. This activity challenges assumptions and integrates Arthur Koestler's bisociation theory, encouraging participants to think creatively and explore higher-order thinking skills. Ideal for ESL, EFL, ELT, and ESOL settings, it fosters original idea generation and encourages the expression of opinions, all while enhancing fluency and spontaneous speech skills.

Featuring creative challenges and interactive learning opportunities, this dynamic activity provides an engaging way to build speech skills and enrich the classroom experience through creative thinking activities that stimulate problem-solving and promote engaging and creative classroom activities.

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  • Duration: 15 minutes

  • Mode: Spoken and Written

  • Frequency: Monthly

  • Proficiency Level: C1, C2, Native, B2

Random PLACE Grandomastery Activity

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Inspired by the rise of virtual exploration through Google Street View, the Grandomastery Random PLACE Activity challenges participants to imagine they are real estate developers tasked with proposing improvements to a randomly selected area. They must carefully consider the balance between development and environmental preservation, particularly in natural settings. Participants are encouraged to explore how eco-friendly tourism or other benefits could enhance both local living conditions and environmental protection.

This engaging activity promotes mastery of Business English with a strong emphasis on abstract thinking and cognitive flexibility. Through interactive discussions on tourism and real estate, participants enhance their fluency while collaborating on creative solutions. Ideal for advanced learners and professionals exploring English for Specific Purposes (ESP), this activity provides a platform for creative problem-solving, collaborative learning, and interactive discussion ideas.

Featuring creative challenges and opportunities for engaging and creative classroom activities, this dynamic exercise is perfect for those seeking to refine their skills through advanced, fun speaking activities that promote creativity and foster creative thinking activities.

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  • Duration: 10 minutes

  • Mode: Spoken and Written

  • Frequency: Fortnightly

  • Proficiency Level: C1, C2, Native, B2, B1

Random POEM Grandomastery Activity

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The Grandomastery Random POEM Activity offers participants a selection of rare and captivating poems presented with an authentic vintage aesthetic—reminiscent of old books, complete with yellowed pages and antique fonts. The challenge is to narrate these poems using a specific style, such as mimicking an accent or placing oneself in an imaginative scenario that alters voice and delivery.

This unique activity blends artistic reading with dramatic performance, encouraging creativity and improvisation. Participants dive into the world of poetry, not just reading but fully engaging in expressive interpretation, exploring how tone, accent, and emotion can transform the text. Ideal for lovers of words and creative expression, this activity provides a fun, imaginative way to enjoy poetry.

By fostering spontaneity and enhancing pronunciation skills, this exercise allows for the development of spontaneous speech skills while participating in fun public speaking activities for adults. It also emphasizes interactive learning and fluency, making it an excellent choice for advanced/proficiency fun speaking activities and higher-level language activities in an engaging and creative classroom setting.

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  • Duration: 5 minutes

  • Mode: Spoken

  • Frequency: Weekly

  • Proficiency Level: C1, C2, Native, B1, B2

Random PREDICAMENT Grandomastery Activity

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The Grandomastery Random PREDICAMENT Activity delves into the psychology of dealing with awkward or unexpected situations, encouraging participants to reflect on their actions and decisions when faced with tricky predicaments. The challenge lies in recalling personal experiences or tackling unpredictable scenarios crafted by the script.

This engaging exercise promotes abstract thinking, creative problem-solving, and cognitive flexibility through interactive storytelling and discussions. Participants brainstorm and collaborate to navigate difficult moments, focusing on resourceful problem-solving and creative reasoning. Designed to inspire innovative thinking and spontaneity, this activity fosters improvisation skills and enhances spontaneous speech skills in a fun and collaborative environment.

By encouraging higher-order thinking and exploring multiple possibilities, this exercise serves as a dynamic learning session ideal for those seeking to enhance their language skills and creative abilities. It provides an excellent platform for fun speaking activities for adults, offering a playful approach to embracing the unexpected and engaging in interactive discussions within the classroom.

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  • Duration: 10 minutes

  • Mode: Spoken and Written

  • Frequency: Daily

  • Proficiency Level: C1, C2, Native, B1, B2

Random PRESENTATION Grandomastery Activity

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The Grandomastery Random PRESENTATION Activity revolutionizes the traditional approach to presentations, moving beyond outdated PowerPoint slides to emphasize delivering engaging and persuasive talks. Participants engage in a fun variation known as the "Blind PowerPoint Presentation" game, where they must improvise and present slides they have never seen before.

Building on this concept, Grandomastery provides access to over a million slides from Stanford's open access repository. In this activity, participants randomly select topics and create spontaneous, engaging presentations. Despite the randomness of the slides, the challenge is to deliver coherent, entertaining, and scientifically sound talks. This exercise encourages participants to think quickly, adapt to unexpected content, and communicate effectively in any scenario.

Designed to enhance business English speaking skills, the Grandomastery Random Presentation Activity fosters creative problem-solving, abstract thinking, and cognitive flexibility. It offers a dynamic platform for developing spontaneous speech skills and narrative creativity, making it ideal for those looking to refine their presentation abilities in a fun, collaborative setting. Participants will enjoy engaging in interactive learning and embrace the unexpected while honing their skills through games and activities that promote higher-order thinking and collaborative learning.

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  • Duration: 30 minutes

  • Mode: Spoken

  • Frequency: Daily

  • Proficiency Level: C1, C2, Native

Random PROFESSION Grandomastery Activity

 

In the Grandomastery Random PROFESSION Activity, participants imagine they have spent their entire career in one profession and now find themselves at a job interview for a completely different industry. The challenge is to justify this career switch—exploring whether it is as drastic as it seems or if there are deeper connections between the two fields.

This engaging business English speaking exercise is designed to improve presentation skills in a fun and thought-provoking way. Participants simulate a job interview where they must explain their career change, drawing on past experiences to highlight transferable skills. This activity fosters abstract thinking, creative problem-solving, and cognitive flexibility by encouraging interactive discussions, where participants justify their decisions persuasively and explore multiple possibilities.

Ideal for honing presentation skills and enhancing business English fluency, the Grandomastery Random Profession Activity builds confidence in spontaneous communication. Participants will engage in collaborative learning, practicing their improvisation skills while navigating interview questions on resourcefulness. This dynamic exercise also incorporates elements of higher-order thinking and encourages creative exercises, making it a valuable addition to any language learning environment.

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  • Duration: 20 minutes

  • Mode: Spoken, Written

  • Frequency: Monthly

  • Proficiency Level: B2, C1, C2, Native

Random PROVERBS Grandomastery Activity

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The Grandomastery Random Proverbs Activity transforms a previously time-consuming task into an engaging and creative exercise. In this activity, participants are presented with jumbled phrases from four proverbs—some well-known, others less familiar. The challenge is to rearrange these words to form new, grammatically correct, and entertaining proverbs.

This lively, last-minute speaking exercise is designed to enhance abstract thinking and creative problem-solving skills. By encouraging participants to reinterpret and recombine proverbs, the activity promotes cognitive flexibility and collaborative learning. It offers a great opportunity to practice language structures, express ideas clearly, and explore different interpretations. With no right or wrong answers, this fun creative challenge fosters resourceful problem-solving and strengthens collaboration skills.

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  • Duration: 10 minutes

  • Mode: Spoken, Written

  • Frequency: Weekly

  • Proficiency Level: B1, B2, C1, C2, Native

Random QUESTION Grandomastery Activity

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The Grandomastery Random Question Activity features thousands of globally sourced questions, specifically designed to mirror the rapid topic shifts typical of IELTS Speaking Task 3. The Vocabulary Selection Stage, meticulously developed since the Web 1.0 era, has culminated in the creation of “ESL Random Questions,” a widely utilized tool among certified IELTS trainers. This resource has been further expanded to include a vast collection of curated questions that enhance fluency and promote autonomy in learning.

This versatile activity generates abstract questions to stimulate creative thinking and is perfect for classroom discussions, AI assessment preparation, and ESL fluency training. It encourages collaborative learning while incorporating Arthur Koestler’s bisociation concept to enhance cognitive flexibility. Participants engage in spontaneous speech and storytelling, embracing innovative practices, unconventional quizzes, and resourceful problem-solving techniques that foster intuitive creativity. The activity offers a dynamic platform for higher-order thinking and interactive discussion, making it an ideal choice for developing essential speaking skills in a fun and engaging way.

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  • Duration: 15 minutes

  • Mode: Spoken, Written

  • Frequency: Daily

  • Proficiency Level: B2, C1, C2, Native

Random ROUNDTABLE Grandomastery Activity

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Imagine you're part of an editing team for a roundtable TV show, and just before going live, the host becomes unavailable. The responsibility now falls on you to select a topic, craft a compelling 5-minute introduction, and present it as the show’s theme.

The Random ROUNDTABLE Grandomastery Activity enhances critical and creative thinking skills through dynamic, interactive methods. Participants engage in brainstorming activities and abstract reasoning exercises to generate unique ideas for the show's topic. The use of adaptive learning tools fosters cognitive flexibility and encourages divergent thinking. Participants also take part in improvisation exercises, allowing them to sharpen their spontaneous speech skills quickly and effectively.

This engaging scenario embraces spontaneity and encourages exploration of multiple possibilities through collaborative learning and group discussions. The interactive and entertaining format of the activity promotes experimentation and taking risks, providing a multifaceted learning experience in both written and spoken formats. It's a fun way to develop higher-order thinking and creativity while enjoying the collaborative process.

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  • Duration: 25 minutes

  • Mode: Spoken, Written

  • Frequency: Fortnightly

  • Proficiency Level: B2, C1, C2, Native

Random SAYING Grandomastery Activity

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This engaging activity invites participants to interpret quirky or seemingly nonsensical sayings that often resemble playful parodies of actual proverbs, such as “The cat may look at a cat.” The goal is to craft humorous, clever, and plausible explanations for these sayings, drawing on the humor that emerges from a sudden shift in meaning. This playful approach reflects Arthur Koestler’s bisociation theory, where a punchline reveals a surprising second layer of meaning.

Designed for advanced and proficient English learners, the Random SAYING Grandomastery Activity encourages creative thinking, abstract reasoning, and fluency through its dynamic format. By utilizing bisociation, the activity stimulates innovative thinking and fosters collaborative learning among participants. It is well-suited for ESL, EFL, ELT, and ESOL settings, promoting experimentation, risk-taking, and spontaneous creativity. This quick and fun activity is perfect for teachers seeking engaging class activities or warm-ups that enhance higher-order thinking and improvisation skills.

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  • Duration: 5 minutes

  • Mode: Spoken, Written

  • Frequency: Daily

  • Proficiency Level: C1, C2, Native

Random SIGIL Grandomastery Activity

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In this creative activity, participants generate their own sigil by entering their name into a designated input field. Once the sigil is created, they will evaluate its appearance by analyzing the shapes and forms of its characters. This process enhances abstract thinking and cognitive flexibility, as participants delve into the visual aspects of their sigils. Afterward, they can save their sigil and upload it using the 'Upload Sigil' button. The next step involves using the sigil to construct a tangram and explaining the meaning behind their creation.

Designed to foster creativity through interactive exercises, this task promotes brainstorming and dynamic learning, encouraging participants to cultivate original ideas for their tangram. By emphasizing experimentation with different shapes and designs, the activity encourages divergent thinking and utilizes bisociation to inspire innovative thinking. Ideal for interactive discussions and collaborative learning, this exercise provides a multifaceted and engaging approach to creative thinking, while also integrating metacognition activities to enhance participants' reflective skills.

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  • Duration: 10 minutes

  • Mode: Spoken

  • Frequency: Annually

  • Proficiency Levels: A1, A2, B1, B2, C1, C2, Native

Random SIMILE Grandomastery Activity

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This activity encourages the creation of fresh and humorous similes that go beyond typical intensifiers like "really" or "absolutely." By forming original comparisons, language becomes more vivid, breaking away from tired phrases like "as white as snow" or "as busy as a bee." This exercise fosters both creativity and communication by pushing language learners to explore the humor and absurdity within expression.

Random Simile is an ideal way to sharpen speaking skills through playful exploration of similes and comparisons. It emphasizes creative thinking, abstract reasoning, and fluency, offering a challenge to conventional assumptions. With the integration of bisociation techniques to enhance cognitive flexibility, this dynamic activity is perfectly suited for advanced English learners in ESL, EFL, ELT, and ESOL environments. It provides an engaging and innovative tool for educators seeking to promote creativity and problem-solving in a spontaneous, enjoyable format.

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  • Duration: 2 minutes

  • Mode: Spoken, Written

  • Frequency: Weekly

  • Proficiency Levels: C1, C2, Native

Random SLOGAN Grandomastery Activity

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In this engaging activity, participants are challenged to create a memorable and humorous slogan for a rebranding campaign that has previously struggled to resonate. The CEO seeks a tagline that is not only catchy but also outrageous and unconventional, pushing participants to think outside the box and develop something truly unique. This creative endeavor encourages daring creativity and quick thinking while embracing humor and absurdity in the world of advertising.

The Random Slogan activity is an entertaining business English game designed for intermediate and advanced learners. It combines elements of corporate culture, advertising, and public relations into an interactive experience that fosters creative thinking and abstract reasoning. Utilizing a word magnet game format, this activity enhances fluency and is ideally suited for ESL, EFL, ELT, and ESOL contexts. It promotes collaborative learning while challenging assumptions, making it an excellent resource for educators seeking dynamic learning sessions to enhance creativity and problem-solving skills among their students.

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  • Duration: 5 minutes

  • Mode: Spoken, Written

  • Frequency: Weekly

  • Proficiency Levels: C1, C2, Native, B2, B1

Random SOCIAL ATAVISM Grandomastery Activity

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Participants are tasked with solving a social atavism using two advanced alien technologies, each of which has built-in malfunctions. The challenge lies in navigating these flaws creatively to find innovative solutions for the social issue. This imaginative scenario fosters daring creativity and open-ended thinking, pushing participants to explore unconventional approaches while sharpening their spontaneous speech skills.

The Random Social Atavism activity encourages abstract thinking and innovative problem-solving through engaging, adaptive learning tasks. It enhances cognitive flexibility and promotes collaborative learning with thought-provoking exercises. Designed for ESL learners, EFL teachers, and anyone interested in dynamic educational experiences, this activity helps participants refine their creative thinking and storytelling abilities. It's an ideal choice for those looking to improve their communication skills in a fun and interactive way.

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  • Duration: 15 minutes

  • Mode: Spoken, Written

  • Frequency: Fortnightly

  • Proficiency Levels: C1, C2, Native

Random STAND-UP Grandomastery Activity

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In this entertaining activity, participants step into the shoes of a comedian with only 15 minutes before their performance. Faced with a collection of uninspired jokes, their challenge is to transform these mundane quips into comedic brilliance by improvising and highlighting the absurdity of the situation. The objective is to engage the audience, eliciting laughter not just from the jokes themselves but from the hilarity of the entire scenario. This process fosters abstract thinking as participants navigate unexpected twists and turns in their routines.

The Random Stand-Up activity serves as a unique improvisational exercise for aspiring stand-up comedians, focusing on enhancing creative thinking and fluency. It offers a fun and interactive platform for developing comedy skills through collaborative learning, encouraging participants to challenge assumptions and embrace daring creativity. By exploring humor and absurdity, this activity creates an environment where taking risks is both encouraged and celebrated. Ideal for stand-up training and comedy workshops, it supports spontaneous speech skills and techniques for enhancing divergent thinking.

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  • Duration: 20 minutes

  • Mode: Spoken, Written

  • Frequency: Fortnightly

  • Proficiency Levels: C1, C2, Native

Random STATEMENT Grandomastery Activity

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Participants dive into high-level discussions on complex topics, tackling challenges that even native speakers face. To guide these discussions, an expanded discussion clock is used, incorporating key points and tasks, including contradictory statements. This structure enables participants to examine topics from at least three unique perspectives, fostering abstract reasoning and critical thinking.

The Random Statement activity encourages participants to speak and reason using unpredictable statements, pushing them to explore diverse viewpoints and generate a variety of opinions. Tailored for ESL, EFL, ELT, and ESOL learners, it promotes creative thinking, fluency, and collaborative learning. By challenging assumptions and nurturing bisociative thinking, this activity sparks daring creativity. It is ideal for educators seeking dynamic learning sessions that develop spontaneous speech skills and higher-order thinking.

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  • Duration: 20 minutes

  • Mode: Spoken, Written

  • Frequency: Daily

  • Proficiency Levels: C1, C2, Native

Random STEREOTYPE Grandomastery Activity

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In this engaging speaking activity, participants are presented with a scenario involving two close friends who exemplify different stereotypes, leading to personal frustration. The objective is to facilitate their introduction during a vacation, allowing their interactions to potentially transcend these stereotypes. Participants will explore how extended communication might reveal new personal traits and develop counter-stereotypes that challenge their initial perceptions, enhancing their critical thinking and abstract reasoning.

This dynamic activity targets advanced reading and speaking skills by utilizing a stereotype generator that fosters abstract thinking and encourages creative problem-solving. It is particularly suited for adults aiming to enhance cognitive flexibility and engage in collaborative learning. The activity promotes brainstorming and bisociation exercises, helping participants challenge assumptions while fostering divergent thinking and spontaneous speech. This makes it ideal for ESL, EFL, ELT, and ESOL learners striving for language mastery and intuitive creativity.

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  • Duration: 10 minutes

  • Mode: Spoken, Written

  • Frequency: Monthly

  • Proficiency Levels: C1, C2, Native, B2

Random STOREFRONT Grandomastery Activity

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Participants are tasked with a creative speaking challenge where they envision a rival business opening a storefront. The objective is to playfully alter the competitor’s sign by removing or changing letters to expose humorous or unflattering aspects of the business. This activity encourages abstract thinking, cognitive flexibility, and creative problem-solving by prompting participants to brainstorm and execute imaginative language modifications.

Designed for intermediate to advanced English learners, especially those interested in advertising or marketing, this CPD-accredited exercise promotes collaborative learning, bisociation, and divergent thinking. Participants engage in lively brainstorming sessions and interactive discussions, enhancing their language skills, fluency, and spontaneous speech. Ideal for ESL, EFL, ELT, and ESOL learners, this dynamic learning experience fosters both language mastery and creative innovation.

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  • Duration: 2 minutes

  • Mode: Spoken, Written

  • Frequency: Weekly

  • Proficiency Levels: C1, C2, Native, B2

Random STORY Grandomastery Activity

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This innovative storytelling activity elevates the art of narrative by integrating thousands of key terms drawn from popular platforms like Google Trends and Instagram. The keywords are randomly selected to enhance unpredictability and enjoyment, with participants (Grandomasters) unaware of the upcoming words until revealed by the host (Grandominister). For instance, if a Grandomaster begins with the topic "Girls" and then receives "Musician" as the next keyword, they must creatively link the two concepts in their storytelling, fostering abstract thinking and creative challenges.

This CPD-accredited storytelling game is tailored for intermediate and advanced English learners. It promotes creativity through a random word generator, encouraging problem-solving and collaborative learning. The activity incorporates interactive discussions, brainstorming sessions, and bisociation exercises, making it ideal for ESL, EFL, ELT, and ESOL contexts. Participants will enhance their language mastery, cognitive flexibility, and fluency through this engaging and dynamic experience, while also engaging in divergent thinking and spontaneity.

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  • Duration: 5 minutes

  • Mode: Spoken, Written

  • Frequency: Daily

  • Proficiency Levels: C1, C2, Native, B2

Random SYMBOL Grandomastery Activity

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In this thought-provoking activity, participants imagine waking up after a lively party to discover a new tattoo on their wrist, just before an important corporate event. They must prepare to articulate the tattoo's significance using professional corporate language, effectively describing the meaning of the symbols. This activity emphasizes advanced abstract reasoning and high-level creative thinking, challenging participants to convey the significance of symbols through business terminology.

By fostering cognitive flexibility and innovative problem-solving skills, this exercise promotes dynamic learning sessions and brainstorming, enabling participants to explore and communicate complex ideas creatively. Ideal for those looking to enhance their ability to explain and interpret symbolic meanings within a corporate framework, this activity encourages collaborative learning and incorporates critical and creative thinking activities. Participants will engage in higher-order thinking, spontaneity, and unique improvisation games, making it a comprehensive experience.

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  • Duration: 15 minutes

  • Mode: Written, Spoken

  • Frequency: Monthly, Annually

  • Proficiency Levels: Native, C2, C1, B2

Random TEAM-BUILDING Grandomastery Activity

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Imagine you're tasked with organizing your company's annual team-building event just before the new year, envisioning an exciting and unconventional venue. In contrast, a rival CEO opts for a typical, uninspired restaurant. Your challenge is to persuade your employees of the value of this unique team-building experience and their vital role in its success. This activity is designed to enhance Business English speaking skills while fostering a strong corporate culture.

Participants will engage in abstract thinking as they strategize how to effectively communicate the benefits of this unique experience. Through brainstorming sessions and creative challenges, they will explore innovative ways to present their ideas, encouraging collaborative learning and promoting cognitive flexibility. Accredited for Continuous Professional Development (CPD), this engaging platform provides authentic content and adaptive learning tools.

As participants develop their divergent thinking and fluency, they will utilize storytelling, random task generators, and quick-thinking exercises to enhance their skills. This resourceful activity is ideal for enhancing language mastery and critical thinking within ESL, EFL, ELT, and ESOL contexts, utilizing a non-traditional learning approach to promote creativity and pedagogical innovation.

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  • Duration: 15 minutes

  • Mode: Spoken, Written

  • Frequency: Monthly

  • Proficiency Levels: Native, C2, C1, B2

Random TONGUE-TWISTER Grandomastery Activity

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Tongue twisters offer a fun and engaging way to improve pronunciation and enhance clarity in everyday speech. This activity challenges participants' nervous systems by requiring the use of similar muscle groups, creating playful confusion for the brain that ultimately leads to clearer articulation and smoother speech patterns. Participants will work with a modern and entertaining selection of tongue twisters aimed at boosting cognitive flexibility and fluency while fostering divergent thinking.

By incorporating elements of edutainment, this activity utilizes storytelling, random task generators, and quick-thinking exercises to create a distinctive tool for language mastery. It is perfect for ESL, EFL, ELT, and ESOL learners, promoting creativity in teaching while supporting multifaceted learning. This innovative approach ensures that participants not only improve their pronunciation but also enjoy the process through interactive learning and fun speaking activities.

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  • Duration: 2 minutes

  • Mode: Spoken

  • Frequency: Weekly

  • Proficiency Levels: Native, C2, C1, B1, B2

Random WORD-FORMATION Grandomastery Activity

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Mastering word formation is essential for ESL students aiming to proficiently analyze words morphologically. A common challenge is grasping the relationships among words that share the same root. This Grandomastery activity is designed to familiarize learners with patterns of word formation, allowing them to explore thought-provoking statements while referring to a table featuring examples from related word families to enhance their understanding.

This engaging activity fosters abstract thinking and cognitive flexibility through exercises that encourage the identification and application of word formation patterns. It incorporates creative and dynamic tasks that are designed to improve language mastery and facilitate effective language acquisition. By engaging in these activities, learners will enhance their ability to analyze and utilize word families, promoting a creative problem-solving approach and utilizing innovative educational techniques. This activity is ideal for refining proficiency in morphological analysis and improving overall language fluency, making it beneficial for language exams and practical usage.

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  • Duration: 10 minutes

  • Mode: Spoken & Written

  • Frequency: Weekly

  • Proficiency Levels: Native, C2, C1, B2

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